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SalaryMan

SalaryMan

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Devlog

  • Are we dead, or is this itch?
    June 01, 2019 by Duckbutcher
    After announcing this game to a chorus of indifference, I've decided to scale back what I'm doing on social media and therefore as the platform where I've had the least engagement, I'm pausing updates... Continue reading
  • Mine cart level!
    April 21, 2019 by Duckbutcher#indiedev, #retrogame, #pixelart, #gamedev
    I just had a totally cool idea! My main character gets in a mine cart and goes on a crazy runaway adventure - on rails in a cave! I'm going to call it a MINECART LEVEL. Probably the best and most orig... Continue reading
  • Sketch to final backgrounds
    April 11, 2019 by Duckbutcher#pixelart, #retro, #background, #art, #deluxepaint, #pixel art, #point & click
    Background art in SalaryMan is made with Deluxepaint via Dosbox, with a touch up in Gimp afterwards. Here's a giffy of the progress from sketch to final for a few backgrounds... Continue reading
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